The Big Draw's Power Drawing publications are packed with advice and ideas for drawing in education and beyond. They are appropriate for all year groups - toddlers to Higher Education. These richly-illustrated books show the power of drawing to enable us to understand, think and act. They provide evidence of drawing as a tool for learning, and explain the use of different kinds of drawings for different educational and professional purposes. Power Drawing books are for teachers, cultural educators, Big Draw organisers, artists, workshop leaders – and everyone who is interested in the power of drawing to enable us to understand, think and make things happen.
Author: Eileen Adams, The Big Draw | Design: Giant Arc
The full set is available for £35 (RRP £45) here. Descriptions below:
START WITH DRAWING
The purpose of stART with drawing is to encourage children to enjoy drawing in a range of locations for different purposes, then to use their drawings as a basis for developing art and design projects through a variety of media. stART with drawing describes 10 projects intended for teachers, it is not a how-to-do-it set of recipes or prescriptions. The illustrations are not examples of finished projects. Instead, they show ideas in development of pupils 6-11 years old. It offers a framework for teachers and pupils, with suggestions and advice they can build on and adapt to their own needs. This process, from drawing to extended project work, is relevant to many aspects of the curriculum. Here we place a special emphasis on art and design. We usually think of this as making artworks using shape, form, line, tone, texture, pattern and colour. It is essentially about making meaning.
Drawing on Experience: Museums, Galleries and Scienece Centres
Drawing on Experience is primarily for educators in museums, galleries, science centres and other educational settings, as well as teachers and parents who accompany children to these places. It identifies the purposes and provides a framework for using drawing as a medium for learning from collections and exhibitions in both traditional museum and contemporary gallery settings.
POWER DRAWING NOTEBOOKS
Power Drawing Notebooks shows how children in primary schools can use drawing in personal notebooks as a means of exploration, investigation, experimentation and as a source of reference and inspiration. It provides a glimpse of drawings that 5-11 year olds can do with little direction from parent or teacher.
POWER DRAWING: ACTIVE LEARNING (WITH FREE CD)
Power Drawing: Active Learning identifies key areas of the primary school curriculum where drawing can play a part in developing the attitudes and skills needed to be a good learner. The book comes from with a CD that includes illustrated case studies of work in schools, together with a report on the professional development programme, information about Power Drawing and teachers' notes. The pack is intended to prompt questions about how drawing can be used in primary schools, to encourage teachers to review their current practice and to provide inspiration for renewed efforts to embed the use of drawing as a means of learning in the primary school curriculum.
Lines of Enquiry
Lines of Enquiry shows how senior pupils in secondary schools use drawing in their learning in art and design. Their drawings have many different purposes. The key question is not, "what is the drawing"? it is, "what is the drawing for"? Unless otherwise labelled, drawings are by 16-18 year olds. Schools are acknowledged, but individual students are not identified, except where they have given specific permission, as the drawings may have been part of their examination portfolios. Where possible, entire pages are shown, but many drawings have been cropped and reduced in size.
SPACE & PLACE
This book shows how pupils in primary and secondary schools and students in higher education have used drawings to explore notions of place and space. The drawings indicate codes and conventions used by artists, architects, planners, landscape architects, industrial designers, interior designers, illustrators and animators. The key question is not, What is the drawing of, it is, what is the drawing for?
Drawing: It Makes You Think
Drawing: It Makes You Think shows how drawing can be used to support learning in secondary schools. Most importantly, it argues that different kinds of drawing promote different kinds of thinking. It identifies the types of drawing that students use, and explains the varied purposes drawing serves. It concentrates on the idea of drawing shaping the learning process, rather than on drawings that result from the process of learning. Commentary is based on feedback and discussions with teachers and students. Key messages are that drawing can contribute importantly to the learning process, and that it can also be a product, evidence of a struggle to understand, of attempts to explore or communicate ideas, information, thoughts and feelings.
Drawing: A Tool for Design
Explains how engineers, architects and landscape architects involved in the construction industry use drawing. Drawing: A Tool For Design is intended for teachers and their students in secondary and further education with an interest in the built environment and design. It is not a "how to draw" book. It illuminates how some designers involved in the construction industry think about drawing and how they use it in their work for design, development and production control. It offers a glimpse of the many different kinds of drawing done by those engaged in architecture, civil engineering and landscape architecture. It shows how different kinds of drawings are useful at various points in the design process. Examples of hand drawing and computer-based drawing reveal what a versatile tool drawing is to understand the world, to shape ideas about it and to shape the world itself.
Professional Practices highlights the way people in many trades and professions use drawing as an integral part of their work. It shows how they use drawing to help them understand. It helps them think, work out problems or to enable them to communicate ideas and information to other people. The codes and conventions they use reflect their training in a variety of disciplines. The contributors might use simple sketches or complex technical illustrations, but they could develop ideas, resolve problems and interact with colleagues so effectively in any other way.
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